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nav_mark_unnamed Marks all areas with no place name. nav_place_list Lists all place names used in the map. When place painting, pointing at an area will 'paint' it with the chosen place name. nav_toggle_place_painting Toggles place painting mode. Place mode allows labeling of area with place names. nav_toggle_place_mode Toggle the editor into and out of place mode. nav_set_place_mode Sets the editor into or out of place mode. List of Useful Commands z_population Sets the default population for all nav areas that do not specify a place name.


This is like picking the color of a paintbrush in an image editing program. Type " Nav_Use_Place " in the console.There is a different sound when you disable this. You should hear a beep signaling it was turned on. Type " Nav_Toggle_Place_Mode" into the console and hit enter (or use " Nav_Set_Place_Mode").Type " Nav_Edit 1" in the console to see the nav mesh.

Enable cheats by typing " sv_cheats 1" into the console.To specify populations within your map, your nav mesh areas must be given place names corresponding to those defined in population.txt, located within the "scripts" directory of your Left 4 Dead installation. To specify a default population for the whole map, set "z_population" to the name of the desired population entry. Currently only hunters, boomers, and smokers can be spawned through infected populations. This is typically used in conjunction with Info_zombie_spawn. This means that any areas with the name " hospital" would spawn approximately:Īdditionally, the populations may also allow certain special infected to spawn. The percentages within each population add up to 100% and define how frequently each type of infected should be spawned within the area.įor example, the " hospital" population is defined as: 7 List of Population-Supported Infected TypesĮach defined population has a name and a list of model names with associated percentages.
