

Darksiders 3 isn’t the greatest looking game on the world, so problems like this become increasingly difficult to justify after a dozen hours of play. This points to a lack of optimisation, although I can’t speak for the clarity of other platforms in this regard. Issues like this are unusual because I never had problems in combat encounters, even when I was up against goliaths that take up the entire screen. It’s a temporary struggle, yet it happened frequently enough to be an obvious distraction. Upon entering new areas the seams quite literally begin to show as they struggle to load in, tanking the frame rate in the process.
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This is made magnitudes worse by some frankly unforgivable performance problems on PS4 Pro. When compared to its contemporaries, Darksiders 3 feels oddly confined, environments betraying the epic quest you’ve been entrusted with.

It’s fun to scour, yet frequently hindered by how evidently lifeless it feels at times. I felt a desire to see everything it had to offer. The ruined buildings and infested caverns are ripe with secrets to discover, many of which encourage you to return with better powers to unlock paths previously inaccessible. That isn’t to say Darksiders 3 doesn’t present an enjoyable post-apocalyptic hellscape to explore, as it definitely does. This simply isn’t true, with progress being gated by special abilities gained by defeating said bosses. Prior to release, the world of Darksiders 3 was described to me as completely open, meaning you could tackle The Seven Deadly Sins in any order you wished. This dull streak is felt throughout most of the game world, which rarely deals out anything we haven’t seen before. Instead of having dungeons themed around these larger-than-life enemies, they’re just stuffed inside ruined skyscrapers and abandoned museums like any other foe.

Their sporadic nature is one of Darksiders 3’s biggest flaws. The Seven Deadly Sins you’re tasked with eliminating are equally compelling but are gone as quickly as they arrive.
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The plot of Darksiders 3 is perfectly serviceable, dealing out a memorable cast of characters that never quite reach their full potential.įury is fantastic, offering a powerful performance that steals every scene she inhabits, lending your control of her an extra dose of power. However, greater schemes are at work that she’ll soon gain knowledge of. She’s a pawn in hopes to restore the balance between Heaven and Hell torn apart in previous games. Fury is a rebellious figure sent by greater powers to eliminate The Seven Deadly Sins who have made themselves known on the ruined husk of Planet Earth. Taking place parallel to the happenings of previous games, Darksiders 3 has you playing as yet another Horseman of the Apocalypse. I just wish it wasn’t so hopelessly rough around the edges. Sadly, the experience is fraught with noticeable flaws, but it’s such an obvious labour of love that I can’t help but commend what Gunfire Games has achieved here. It tries to combine elements of the past generation’s most beloved trends while desperately clinging to the iconic aesthetic it helped cement over ten years ago. The third instalment is definitely a victim of this ambition, trying so much and stumbling like a devilish infant in the process.

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The arrival of THQ Nordic provided the studio with one final chance to bring their ambitious series back into the spotlight, albeit with noticeably smaller production values. Gunfire Games once told me that they can’t believe they’re getting the chance to make Darksiders 3.
